Godsunchained forging creates Core NFTs and raises the shine of existing NFT cards
Godsunchained forging creates a tradable NFT from two identical, eligible Plain Core cards, using GODS and Flux. Shine Fusing consumes five matching NFT copies to create one card at the next shine level. Buying can suit players without the matching copies or crafting resources.
In short: An expansion card that's already an NFT needs no forging before trading; Shine Fusing serves a separate collection upgrade.
Plain Core duplicates and their first NFT
Two identical, eligible Plain Core copies provide the card inputs for a Meteorite mint, alongside the required GODS and Flux. Plain describes their off-chain quality. Meteorite is the first NFT quality, so the Forge changes both the copy count and the ownership format. The resulting Meteorite card goes to the linked wallet and can trade through supported marketplaces. A card appearing in the game collection alone doesn't establish that transferable state.
The Forge preserves the card's identity through that conversion.
Tradable expansion cards
Expansion cards from Trial of the Gods, Divine Order, and Mortal Judgement already exist as NFTs. Their owners can trade them without first converting Plain cards through the Forge. An existing Meteorite-or-higher Core card also already has NFT status. Shine Fusing remains relevant when the desired outcome is a higher-quality copy, although that outcome requires consuming matching NFTs.
Matching NFTs and the shine ladder
Five identical NFT copies at one shine level provide the card inputs for the next level. Meteorite advances to Shadow, Shadow to Gold, and Gold to Diamond. Each jump replaces five lower-shine copies with one higher-shine copy. Matching means copies of the same card at the same quality. Five unrelated cards don't satisfy that recipe.
The progression changes quality, while rarity remains the card's separate classification. Common, Rare, Epic, and Legendary describe rarity. Meteorite, Shadow, Gold, and Diamond describe NFT quality. A higher shine therefore doesn't turn an Epic card into a Legendary card.
Diamond is the end of the listed shine ladder. Reaching it through fusing requires the intervening upgrades. Shine Fusing suits consolidation into a higher-quality collectible, with fewer individual copies remaining available to hold or trade. Using higher-shine cards can also increase the Fragments earned from eligible Daily Play & Earn wins, without changing their abilities. In Ranked play, players must be rank 7 or higher, and only wins among their first 10 matches per UTC day earn Fragments. The GODS payout also depends on the day's total community Fragments and reward pool.
GODS, Flux, and the rarity-based charge
GODS and Flux fund the fusion separately from the cards that it consumes, and rarity determines the published charge. GODS is the game's ERC-20 token. Flux is an in-game resource earned through the Gauntlet of the Gods. Holding enough tokens doesn't replace a missing Flux balance.
The March 11, 2026 Shine Fusing instructions list these amounts per fusion:
- Common: 0.1 GODS and 20 Flux.
- Rare: 0.3 GODS and 40 Flux.
- Epic: 0.7 GODS and 120 Flux.
- Legendary: 1.5 GODS and 200 Flux.
The listed charge stays the same across shine levels for a given rarity. It excludes the cards themselves and doesn't state a fixed value in dollars. Future fee revisions can change these GODS and Flux amounts. A crafting plan spanning several shine levels must include the charge for every intervening fusion.
Seven Epic Meteorite copies after one fusion
In a hypothetical seven-copy collection, one fusion leaves two Meteorite cards and creates one Shadow card. Assume all seven starting copies are identical Epic Meteorite cards in one linked wallet. The wallet has enough GODS and any IMX required for gas, and the account has sufficient Flux, for the selected fusion.
Using the March 11, 2026 schedule, this mint consumes five copies, plus 0.7 GODS and 120 Flux. It produces one Epic Shadow card. The total remaining card count is
7 - 5 + 1 = 3
. That count includes the two unused Meteorite copies and the newly minted Shadow copy.
Changing the starting quantity changes the leftovers after this single fusion; the five-copy recipe stays the same. Fewer than five matching Meteorite copies wouldn't support that Shadow mint. The higher-quality output retains Epic rarity, so the operation consolidates the collection without creating a rarer card.
Wallet prerequisites after the zkEVM move
A linked wallet receives the NFT that the Forge creates. Shine Fusing requires the selected NFT copies and GODS together in that wallet. Plain Core cards remain in-game inputs, while higher-quality cards already belong to blockchain wallets. The selected Forge wallet also needs to match the wallet that authorizes the action. Adding balances across separate wallets doesn't supply one wallet with the required assets.
Token location matters after the game's move to Immutable zkEVM. Tokens left on Immutable X no longer support in-game use. Tokens held on other chains need a supported transfer before in-game spending. The same GODS token can have balances on different networks. MetaMask transactions on Immutable zkEVM also require IMX for gas, separate from the GODS and Flux fusion charge. Wallet choice and token location therefore need to line up: the selected wallet must hold usable funds alongside the NFT inputs. Moving funds between wallets and bridging funds between chains address separate restrictions.
Forge records and completed fusions
Completion means the new higher-quality NFT has reached the receiving wallet and Forge history shows that the fusion has finished. Signing a request alone doesn't establish that outcome. Completed Shine Fusing permanently removes the consumed NFT cards from circulation. Fusing can't be reversed, so copies intended for separate use need to stay outside the selection.
Desktop crafting and playable Plain cards
The desktop launcher's Forge tab provides crafting access; the mobile companion's March 11, 2026 feature list excludes the Forge and crafting. Signing into the mobile companion doesn't add that crafting interface. Plain Core cards can already expand a deck before their NFT conversion. Keeping them playable is a separate goal from minting them for transfer. Someone who only needs the card's existing gameplay effect has no minting requirement solely to play that Plain copy.
When is buying the finished card preferable?
Buying an already minted card fits a missing-card or specific-shine objective when the matching copies, Flux, or GODS aren't available for fusing. Supported marketplaces offer individual cards, so ownership doesn't always require manufacturing the desired version from lower-quality inputs. The choice rests on the card that is available and the resources each route consumes. No fixed economic winner follows from the fusion recipe alone.
Buying preserves the other cards that would otherwise serve as inputs. Fusing consumes them to create the next permitted quality of that same card. A price comparison therefore needs the full resource cost, including the copies consumed, and an available listing for the finished NFT. Forging is a weak fit for seeking stronger abilities. An Epic Shadow card has the same gameplay effects as its Epic Meteorite counterpart.
Questions people ask about Godsunchained forging
Can unwanted cards supply Flux through burning?
Burning unwanted cards doesn't produce Flux for forging. Flux comes from qualifying Gauntlet of the Gods wins and isn't a resource that players can buy or sell. Shine Fusing consumes NFT cards and spends Flux; it doesn't reverse that relationship to award Flux.
Why does Shine Fusing report that an asset-tracking record already exists?
An error containing "error inserting asset tracking, record already exists" means a selected card already belongs to an unfinished fusion. The incomplete action can be resumed from the Forge's History tab. That view shows the 60 most recent transactions. Contact support if the affected entry isn't visible there, so the unresolved fusion can be located.
Does forging a Legendary card allow another copy in the same deck?
Forging doesn't change the limit of one copy of each Legendary card in a deck. That restriction follows the card's rarity, which remains Legendary after a quality upgrade. An additional minted copy can form part of a collection, but higher shine doesn't create another legal deck slot for the same Legendary card.
Are forged Core NFTs exempt from later balance changes?
Core cards remain eligible for balance changes after forging. Core is an open set, and creating an NFT changes a copy's quality and ownership format. It doesn't move the card into an expansion set or lock its stats and abilities. A tradable Core NFT can therefore still represent a card whose gameplay properties change through balancing.
Must I win with all six gods before earning Flux for forging?
A qualifying Gauntlet win can earn Flux without completing victories across all six gods. The first win with a god unlocks its two adjacent gods. Flux is available for the first three qualifying wins with each god per day, allowing up to 18 Flux-earning victories. Those numbers count reward opportunities, not Flux units. Rank and the applicable win progression determine how much Flux a victory awards.